Backstory: the god of the Karjamians, KarjamP sometimes visits other worlds for fun.
Since he can't usually bring his omnipotent body with him, he usually creates a body which he'd use while visiting other worlds.
In this case, he desided to use a body of a inhuman instead of the god body bestowed upon him in DRACONIA variant A.
Seeking fun, he decided to enter the tournament, using Karjamian technology to aid him in battle.
Name: Richard
Nickname: KarjamP
Surname: De Goede
Age: 18
Gender: Male
Race: Inhuman
Alignment: Neutral
Friends: Karjamians, Purple Karjam
Familiar: Unknown
Disabilities: Asperger Syndrome (absent minded, concentration on only one thing at a time, limited social skills).
Known Skills: Unknown at the moment...
Abilities: Reality warping (Karjam's Domain arenas only; has very high cool down) [100MP], Summon Karjamian squad (low health only - summons a few friendly Karjamians to aid battle)[50MP], Hammerspace (can carry virtually unlimited items)[0MP]
Limit break: Plasma Gun: Power Blast; Explosive Plasma Gun: Power Blast; Missile launcher: Missile Massacre; Sword: Mach Tornado (summons a small deadly tornado), Affliction gun:
Seizure affliction; elemental inflicter: Fifth Elemental strike (The Karjamians ARE aware what Aether, the real name of the fifth element, is, Kush and Heaven Light.
Thus, they found a way to harness it in technology {although it's very draining on it}. In case you're wondering, Karjamians are VERY advanced, to the point that most Karjamian scientists mainly study other worlds instead of their own), heal gun: overheal (heals so much that one could explode from so much energy).
Source spells: None (so far)
- RPG Stats:
Level: 1/1
EXP: 0/0
Next Level: 50
HP: 50/50 - (50)
SMP: 0/0 - (0)
MP: 0/0 - (0)
STR: 0 - (0)
ATK: 0 - (0)
DEF: 0 - (0)
MDF: 0 - (0)
DEX: 0 - (0)
INT: 0 - (0)
AGI: 0 - (0)
STL: 0 - (0)
Stat Points: 0
Equipment:
Weapon 1: NONE
Weapon 2: NONE
Weapon 3: NONE
Armor: NONE
Gloves: NONE
Helmet: NONE
boots: NONE
Accessory 1:
Accessory 2:
Element - Heart
Ability: Incorruptible: Darkness-type techniques do no damage to characters with this ability. They are also immune to hypnotism.
Skill 1: None
Skill 2: N/A
Skill 3: N/A
Skill 4: N/A
Skill 5: N/A
Skill 6: N/A
Comments on my version of my tournament self welcome.
In case you're wondering, I'd rather leave PK out of this fight.