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| | Elemental Abilities | |
| | Author | Message |
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Cibryll Forum Princess
Custom User Title : The Aeonian Twilight Join date : 2012-12-03 Posts : 1784 Age : 28 Nickname : Charlie
Character Sheets Element: Ice Limit Breaks: Frozen Tears / Ice Needle / Chill Mist
| Subject: Elemental Abilities Sun Mar 31, 2013 6:05 pm | |
| ABILITIES: Each character can have ONE ability. Abilities activate under certain conditions, but some of them can be activated by the character themselves. Such abilities are written in bold. - None:
The default element. It isn't effective against anything... except for Blah.
ABILTIES: Detection: The character can detect hidden items. Drunken Master: If the character is confused, the offensive stats are increased and defensive stats are lowered. This only applies in combat. Rage: Increases all offensive stats of the character if an allied character is killed. Super Luck: The character scores Critical Hits more often than normal.
- Fire:
The element of fire. Fire is effective against Earth, Ice, Nature, Data, Fabric, Physical, Serpentine, Blood and Metal. It has no effect on Solar. It also powers up Explosion.
ABILITIES: Blaze: When the character has one third of his/her HP remaining, his/her Fire-type attacks are powered up. Flame Body: Contact with the character may set the opponent on fire. This applies only in combat. Any creature eggs in the party will hatch faster. Inferno Absorb: Any Fire-element attacks will do no damage, instead increasing the character's offensive stats. Pyromaniac: Characters with this ability gain a boost to Fire-type techniques.
- Water:
The element of water. Water is effective against Fire, Data, Void, Blood, Metal and Explosion. It has no effect on Serpentine.
ABILITIES: Drizzle: If this character participates in combat, it will be raining for the duration of the battle. Hydro Power: This character's Water-type techniques are boosted. Torrent: Once the character has one third of his/her HP left, his/her Water-type attacks are more powerful. Water Absorb: The character gets healed by Water-type attacks instead of being harmed.
- Earth:
The element of earth. Earth is effective against Wind, Light, Darkness, Poison, Void, Data, Thunder, Spacetime, Blood, Sound, Metal and Blah.
ABILITIES: Lightning Rod: The character absorbs Thunder-based attacks to power up his/her offensive stats. Quake: The character's Earth-type attacks are powered up if the character has one third or less HP remaining. Rough Skin: Contact with the character inflicts damage equal to the character's level multiplied by the Attack stat of the character. Tough: All attacks that would be Super Effective instead deal normal damage to the character.
- Wind:
The element of wind/air. Wind is effective against Water, Poison, Spirit, and Blood. It's also effective against Sound and Explosion.
ABILITIES: Howl: The character's Wind-type attacks are boosted in power if the character has 1/3 HP remaining. Oxygen Barrier: Characters with this ability can survive in places without oxygen. Allies can enter the barrier as well. Super Luck: The character scores Critical Hits more often than normal. Teleporting Cloud: The character can teleport himself/herself and his/her allies to a friendly town if the character with this ability has 1/4 HP
remaining.
- Light:
The element of light. Light is effective against Darkness, Heart, Spirit, Magic, Summoning, Serpentine, the Fifth Element, Anti-Matter, Solar, Aura and Blah.
ABILITIES: Faith: The character's Light-type attacks become more powerful when the character is at 1/3rd of his/her HP. Honour: The character only attacks enemies if they have attacked him/her. However, gold drops are doubled. Illuminate: At night, the character is surrounded with a bright light. It increases the chances of randomly encountering foes who aren't weak to Light, and weakens all characters and opponents who are weak to Light. Justified: The character takes 0 damage from Darkness-based attacks. Darkness-based attacks powers up the character's offensive stats instead.
- Darkness:
The element of darkness. Darkness is effective against Light, Heart, Spirit, Summoning, the Fifth Element, Anti-Matter, Blood and Blah.
ABILITIES: Annoyance: The character's Darkness-type attacks are boosted at 1/3 remaining HP. Eternal Sight: The character is immune to blindness. Shadow Sky: This character can change the time of day to night. It is negated when there's a Light-type character or opponent in the area, however. Sinister: The character's offensive stats are powered up at night.
- Ice:
The element of ice. Ice is effective against Water, Earth, Nature, Heart, Spirit, Data, Fabric, Serpentine, Blood and Sound. It has no effect on Blah.
ABILITIES: Cold Boost: The character slowly regenerates hitpoints in a hail storm. This only applies in combat. Frosty Fury: If the character's HP falls to 1/3 or lower, his/her Ice-type attacks are powered up. Icy Body: Contact with the character may encase the opponent in ice. This only applies in combat. Snow Veil: The character's speed is boosted in a hail storm.
- Poison:
The element of poison. Poison is effective against Water, Wind, Nature, Heart, Fabric, Physical, Blood and Aura. It has no effect on Serpentine.
ABILITIES: Gaseous Body: The character is immune to Physical-type attacks. Poison Touch: The character poisons the opponent on contact. Stench: The character smells horrible. As a result, friends and foes alike have a 25% chance to flinch unless they have an oxygen supply. Toxify: Increases the power of Poison-type attacks when the character has 1/3 HP left.
- Nature:
The element of nature. Nature is effective against Water, Earth, Wind, Fabric and Solar. It has no effect on Metal.
ABILITIES: Growth: The character's defensive stats are increased in the rain. Overgrow: The character's Nature-based techniques are boosted in power if he/she has 1/3rd of his/her HP remaining. Serene Grace: Characters with this ability get an increased chance of inflicting status ailments on foes. Sunshine: The character can change the time of day to noon. It is negated if there's a Darkness-type character or opponent in the area, however.
- Void:
The element of void. Void is effective against everything. Characters with Void as an element get a penalty to agility, however.
ABILITIES: Error: The character cannot deal Super Effective damage to anything except Data, None and Blah-type characters and enemies. However, the penalty to agility is turned into a bonus instead. Nullify: The character suffers a penalty to defense and magical defense in exchange for immunity to all status effects. Void Zone: No character can be afflicted with a status effect during battle if a character has this ability. Zero Barrier: Any characters with a lower Level than this character will receive twice as much XP as usual.
- Heart:
The element of heart. Heart is effective against everything except Light, Darkness, Ice, Poison, Spirit, Data, Summoning, Fabric, Physical, the Fifth Element and Solar. It is also effective against Aura.
ABILITIES: Honour: The character only attacks enemies if they have attacked him/her. However, gold drops are doubled. Incorruptible: Darkness-type techniques do no damage to characters with this ability. They are also immune to hypnotism. Pure Heart: The character takes zero damage from Light-type attacks. Instead, it heals them. Worried: The character's Heart-type and Spirit-type techniques are boosted in power at 1/3 remaining HP.
- Spirit:
The element of spirit, or soul. Spirit is effective against everything except Wind, Light, Darkness, Heart, Data, Summoning, Fabric, Physical, Serpentine, Solar and Blood. It's also effective against Sound.
ABILITIES: Gaseous Body: The character is immune to Physical-type attacks. Incorruptible: Darkness-type techniques do no damage to characters with this ability. They are also immune to hypnotism. Pure Heart: The character takes zero damage from Light-type attacks. Instead, it heals them. Worried: The character's Heart-type and Spirit-type techniques are boosted in power at 1/3 remaining HP.
- Data:
The element of data. Data is effective against Light, Darkness, Poison, Heart, Spirit, Fabric, Physical, Serpentine and Blood. Sound and Blah have no effect on it.
ABILITIES: Binary: Data-based Attacks are powered up if the character has 1/3 HP left. Delete: Characters with this ability become faster if they have 1/3 HP left. They are also unable to use Moves and Magic if they have 1/3 HP left, however. Download: If an opponent has a higher Defense than Magical Defense, the character's Magical Attack stat is doubled. If an opponent has a higher Magical Defense than Defense, the character's Attack stat is doubled. Virtualize: If the opponent is of the Data-element, this character can kill it instantly. This only works on foes who are in the Bestiary.
- Thunder:
The element of lightning. Thunder is effective against Water, Wind, Nature, Heart, Data, Physical, Serpentine, Solar, Blood, Sound and Explosion.
ABILITIES: Electrified Skin: Contact with the character causes damage and has a 17% chance of inflicting paralysis. This only applies in combat. Shock: If the character has one third of his/her HP remaining, his/her Thunder-type attacks are boosted in power. Static: Contact with the character may cause paralysis. This only applies in combat. Volt Absorb: Getting hit by a Thunder-based attack will do no damage. Instead, the character's offensive stats will be boosted.
- Magic:
The element of magic. Magic is effective against Fire, Water, Earth, Wind, Light, Darkness, Heart, Spirit, Fabric, Physical, Anti-Matter, Solar, Aura and Explosion.
ABILITIES: Immunity: The character is immune to poison. Magical Roulette: Magic-based attacks change to a random element if a character with this ability has at least 75% of his/her HP remaining. Otherwise, all attacks are Magic-based. Magical Shield: Magic-based attacks do not deal damage to characters with this ability. Magical Soul: Magic-based attacks deal no damage to characters with this ability. In addition, if their HP is lowered to 1/3, Magic-type attacks are boosted in power.
- Summoning:
The element of summoning. Summoning is effective against Nature, Heart, Spirit, Summoning, Serpentine and Solar.
ABILITIES: Art of Summoning: The character summons twice as much creatures as normal. However, the character's Defense and Magical Defense stats are lowered. Calm: Characters with this ability always move last, but are immune to Flinching. Free Will: The character's Summoning-based techniques are free to use and powered up if the character has 1/3 HP left. Spirit Bind: If a summoned creature on the character's side takes damage, the character's MP is decreased instead. Summoned creatures can only take damage if the character has 0 MP left.
- Fabric:
The element of fabric (cloth). Fabric is effective against Wind, Ice, Magic and Blood.
ABILITIES: Analytic: The character instantly identifies one unidentified foe in combat. This ability can only be used once per battle. Living Fabric: All Fabric-type attacks that this character has, is boosted if the character is at 1/3 HP or less. Own Tempo: The character is immune to confusion. Silken Touch: Contact with this character may put the opponent to sleep. This applies in combat only.
- Spacetime:
The elements of space and time. Spacetime is effective against Void, Physical, Anti-Matter, Sound and Metal.
ABILITIES: Anti-Rewind: The character is immune to being drained of Experience. Brain Clock: The character always knows the exact time of day. The character's Magical Attack and Magical Defense stats are also boosted at 2/3 HP. Oxygen Barrier: Characters with this ability can survive in places without oxygen. Allies can enter the barrier as well. Transcend: Characters with this ability will have their Spacetime-type and Anti-Matter-type attacks boosted in power if they have 1/3 HP left.
- Physical:
The element of physics, or body. Physical is effective against None, Earth, Wind, Ice, Heart, Spirit, Data, Fabric, Physical, the Fifth Element, Serpentine and Metal.
ABILITIES: Guts: Increases all offensive stats when the character is afflicted with a status ailment. Inner Focus: Increases the speed of the character when the character flinches. Rage: Increases all offensive stats of the character if an allied character is killed. Steadfast: The character is immune to Flinching. The character's Physical-based attacks are also boosted in power if the character has 1/3 HP remaining.
- The Fifth Element:
The fifth element, quintessence. It's effective against Wind, Water, Fire and Earth. It is also effective against Nature, Serpentine and Anti-Matter. It isn't affected by Aura.
ABILITIES: Elemental Fury: The character's attacks may set foes on fire, paralyze foes, freeze foes, or air-toss them at random. Each has a 20% chance of occurring. Five Chances: At full HP, characters deal triple damage with this ability. At 4/5 HP, the character deals double damage. At 3/5 HP, the character deals 1.5x damage extra. At 2/5 HP, characters deal normal damage. At 1/5 HP, the characters deal half their normal damage. Fifth Immunity: The character is immune to all negative and positive status effects. Sky of Quintessence: The character's Fifth Element-type attacks are boosted in power at 1/3 HP.
- Serpentine:
The element of snakes. Yes, Snakes is a Junovian element. It is effective against Light, Nature, Heart, Fabric and Physical. Characters with this element is immune to Poison.
ABILITIES: Guts: Increases all offensive stats when the character is afflicted with a status ailment. Shed Skin: The character has a 30% chance of curing itself of a status ailment. Super Luck: The character scores Critical Hits more often than normal. Swarm Scale: The character's Serpentine-based attacks are powered up if the character has 1/3 HP left.
- Anti-Matter:
The element of anti-matter. It is effective against all other elements. Characters with Anti-Matter as an element gain a penalty to agility and strength, however.
ABILITIES: Anti-Rewind: The character is immune to being drained of Experience. Oxygen Drain: Characters with this ability can survive in places without oxygen. However, areas with oxygen will lose oxygen as well. Characters with Oxygen Barrier as an ability will be immune. Super Luck: The character scores Critical Hits more often than normal. Transcend: Characters with this ability will have their Spacetime-type and Anti-Matter-type attacks boosted in power if they have 1/3 HP left.
- Solar:
The element of solar. It's effective against Water, Darkness, Ice, Poison, Nature, Void, Heart, Data, Fabric, Physical, Serpentine, Anti-Matter and Metal. It has no effect on Fire and is immune to Ice.
ABILITIES: Flare Absorb: Any Fire-element attacks will do no damage, instead healing the character's HP and curing him/her of status ailments. Shining Skin: The character's Solar-type techniques are boosted in power at 1/3 HP. Solar Skin The character blinds foes on contact. This applies in battle only. Sunlight: At day, if the character has this ability, the sun will shine harshly, increasing the offensive stats of Fire, Solar, Light, Explosion, Nature and Serpentine-type attacks. It weakens Darkness-type attacks, however.
- Blood:
The element of blood. It is effective against Water, Light, Nature, Heart, Spirit, Magic, Summoning, Fabric, Physical, Aura and Blah.
ABILITIES: Bloody Rage: The character's Blood-type techniques are boosted in power if the character has 1/3 HP left. Immunity: The character is immune to poison. Moxie: The character gains a boost to Magical Attack if he/she defeats a foe. Poison Touch: The character poisons the opponent on contact.
- Aura:
The element of aura. People who have this element can use the Sense Aura move. It is effective against None, Earth, Light, Darkness, Ice,
Void, Heart, Spirit, Data, Physical, Aura, Sound, Metal and Blah.
ABILITIES: Analytic: The character instantly identifies one unidentified foe in combat. This ability can only be used once per battle. Aura Boost: The character's Aura-type moves are powered up at 1/3 remaining HP. Inner Focus: Increases the speed of the character when the character flinches. Telepathy: The character cannot be harmed by his/her allies.
- Sound:
The element of sound. It is effective against Water, Wind, Ice, Nature, Heart, Data, Thunder, Magic, Summoning, Serpentine, Metal and Blah.
ABILITIES: Amplify: The character's Sound-type moves are boosted in power at 1/3 HP. Echo Location: The character doesn't suffer a penalty to accuracy when blinded. It is also useful in dark locations where the character can use sound to "see" his/her surroundings without light. Fanfare: The character gains a boost to Attack if he/she defeats a foe. Soundproof: The character is immune to Sound-type moves.
- Metal:
The element of metal. It's effective against Wind, Light, Darkness, Ice, Nature, Heart, Spirit, Data, Magic, Fabric, Serpentine, Blood and Blah. It is immune to Poison.
ABILITIES: Fireproof: The character is immune to Fire. Rough Skin: Contact with the character inflicts damage equal to the character's level multiplied by the Attack stat of the character. Shiny: The character has a 25% chance to blind an opponent on contact. Tough: All attacks that would be Super Effective instead deal normal damage to the character.
- Explosion:
The element of explosions, or gunpowder. It is effective against Earth, Light, Darkness, Ice, Nature, Heart, Spirit, Data, Summoning, Fabric, Physical, Serpentine, Solar, Blood, Aura, Sound, Metal and Blah.
ABILITIES: Detonate: The character can pay 10% of his/her HP to deal twice as much damage to an opponent. No Boom: The character is immune to Explosion. However, the character can't use Explosion-type attacks if he/she falls under 50% of his/her HP. Raw Power: At 1/3 HP, the character's Explosion-type moves are boosted. Vengeance: If this character dies, all opponents die as well. This can only be used during battle, and if there is at least one or more ally who is still alive.
- Blah:
The element of "Blah", or randomness. Techniques have a chance to be a random element depending on a coin toss. Generally, it is effective against None, Heart, Spirit and Aura. All Blah-element attacks may confuse enemies.
ABILITIES: Anger Point: If the character takes damage from a Critical Hit, the character's Attack stat is doubled for the rest of the battle. Literal Minded: The character loses their ability to have their techniques change element randomly, and powers up all Blah-based attacks at 1/3 HP. Time to get serious now. Moody: Every turn, one stat is lowered and another stat is raised. Randomize: The character's ability changes randomly every turn.
Feel free to pick one ability, everybody. Characters made by me (like Ria) will have their own ability. The ability of a character can be changed at every five levels that the character is. Note: As Elements haven't been Unlocked yet, None-element Abilities must be chosen.
Last edited by Shane on Thu May 23, 2013 9:25 pm; edited 2 times in total | |
| | | Cosette Hero
Custom User Title : Iris Heart ~ Plutia Join date : 2013-02-26 Posts : 713 Age : 27 Nickname : The Eternal Oblivion EX, Cos
Character Sheets Element: Poison Limit Breaks: Toxic Flower / Toxic Sun / Poison Gas Explosion
| Subject: Re: Elemental Abilities Sun Mar 31, 2013 7:36 pm | |
| None-type Ability: DetectionYou forgot to mention this: - Shane wrote:
- These can be changed at every five levels that the character is.
| |
| | | KarjamP Moderator of Kindness
Join date : 2012-12-16 Posts : 1478 Age : 29
Character Sheets Element: Heart Limit Breaks: Rejuvenating Heart / No More Caring / Power of Heart
| Subject: Re: Elemental Abilities Sun Mar 31, 2013 8:09 pm | |
| | |
| | | Chonk Fifth Elemental Prince
Custom User Title : Potatolord of the potatoes Join date : 2012-12-21 Posts : 1041 Age : 22 Nickname : Chonk
Character Sheets Element: Data Limit Breaks: Silk Viper / Spears of Fabric / Cloth Monster Strike
| Subject: Re: Elemental Abilities Tue Apr 02, 2013 3:23 am | |
| Soumya: Detection.
Kushagra: Super Luck.
She has to tell me what to do due to the forum shut down. | |
| | | Mvskoke Hero
Join date : 2012-12-17 Posts : 370 Age : 37 Nickname : Mvskoke
Character Sheets Element: Wind Limit Breaks: Aeroblivion / Whirlwind Whip / Quad Tornado
| Subject: Re: Elemental Abilities Tue Apr 02, 2013 6:21 am | |
| Super duper luckiness plz | |
| | | Soumya Soldier
Custom User Title : Ultimate 5th Elemental Join date : 2013-03-30 Posts : 52 Age : 21 Nickname : True 5th Elemental
Character Sheets Element: The Fifth Element Limit Breaks: C-Funnel Burst / Gransa Cannon / Elemental Overdrive
| Subject: Re: Elemental Abilities Tue Apr 02, 2013 10:34 am | |
| Actually Mvskoke, in the TOK it says you are a Nature type. So you can also pick one of those abilities. Same with Julio/Dr. Time. He is Light type. | |
| | | Dr. Time Moderator of Time
Custom User Title : Angel of Death Join date : 2012-12-17 Posts : 482 Age : 24 Nickname : Timey
Character Sheets Element: Thunder Limit Breaks: Volt Overload / Lightning Destruction / Thunder Blast
| Subject: Re: Elemental Abilities Tue Apr 02, 2013 11:17 am | |
| | |
| | | KarjamP Moderator of Kindness
Join date : 2012-12-16 Posts : 1478 Age : 29
Character Sheets Element: Heart Limit Breaks: Rejuvenating Heart / No More Caring / Power of Heart
| Subject: Re: Elemental Abilities Tue Apr 02, 2013 11:52 am | |
| Actually, elements aren't introduced for the characters, yet.
IE, you have to choose abilities from the None element. | |
| | | Soumya Soldier
Custom User Title : Ultimate 5th Elemental Join date : 2013-03-30 Posts : 52 Age : 21 Nickname : True 5th Elemental
Character Sheets Element: The Fifth Element Limit Breaks: C-Funnel Burst / Gransa Cannon / Elemental Overdrive
| Subject: Re: Elemental Abilities Tue Apr 02, 2013 12:58 pm | |
| KarjamP, the TOK states that Julio and Mvskoke already have their elements. All of the others don't. | |
| | | KarjamP Moderator of Kindness
Join date : 2012-12-16 Posts : 1478 Age : 29
Character Sheets Element: Heart Limit Breaks: Rejuvenating Heart / No More Caring / Power of Heart
| Subject: Re: Elemental Abilities Tue Apr 02, 2013 5:04 pm | |
| - Shane wrote:
- Note: As Elements haven't been Unlocked yet, None-element Abilities must be chosen.
Also, I don't know what TOK meant. | |
| | | Soumya Soldier
Custom User Title : Ultimate 5th Elemental Join date : 2013-03-30 Posts : 52 Age : 21 Nickname : True 5th Elemental
Character Sheets Element: The Fifth Element Limit Breaks: C-Funnel Burst / Gransa Cannon / Elemental Overdrive
| Subject: Re: Elemental Abilities Wed Apr 03, 2013 3:03 am | |
| TOK = Tome of Knowledge TOW = Tome of Wisdom TOFE = Tome of 5th Elementals | |
| | | KarjamP Moderator of Kindness
Join date : 2012-12-16 Posts : 1478 Age : 29
Character Sheets Element: Heart Limit Breaks: Rejuvenating Heart / No More Caring / Power of Heart
| Subject: Re: Elemental Abilities Wed Apr 03, 2013 11:25 am | |
| Next time, please use its full name. | |
| | | Chonk Fifth Elemental Prince
Custom User Title : Potatolord of the potatoes Join date : 2012-12-21 Posts : 1041 Age : 22 Nickname : Chonk
Character Sheets Element: Data Limit Breaks: Silk Viper / Spears of Fabric / Cloth Monster Strike
| Subject: Re: Elemental Abilities Wed Apr 03, 2013 1:17 pm | |
| Is it that hard to figure out the full form? Really? AYKM?
(Are you kidding me?) | |
| | | Mvskoke Hero
Join date : 2012-12-17 Posts : 370 Age : 37 Nickname : Mvskoke
Character Sheets Element: Wind Limit Breaks: Aeroblivion / Whirlwind Whip / Quad Tornado
| Subject: Re: Elemental Abilities Wed Apr 03, 2013 3:07 pm | |
| | |
| | | KarjamP Moderator of Kindness
Join date : 2012-12-16 Posts : 1478 Age : 29
Character Sheets Element: Heart Limit Breaks: Rejuvenating Heart / No More Caring / Power of Heart
| Subject: Re: Elemental Abilities Wed Apr 03, 2013 3:46 pm | |
| I'm bad with acronyms that I don't know of, BTW. | |
| | | Cosette Hero
Custom User Title : Iris Heart ~ Plutia Join date : 2013-02-26 Posts : 713 Age : 27 Nickname : The Eternal Oblivion EX, Cos
Character Sheets Element: Poison Limit Breaks: Toxic Flower / Toxic Sun / Poison Gas Explosion
| Subject: Re: Elemental Abilities Wed Apr 03, 2013 4:45 pm | |
| AHEM.// The Tome of Knowledge does say indeed the elements. HOWEVER, those are due to the EQUIPMENT. According to Shane (who posted this in a secret forum that only admins can see): - Shane wrote:
- To do for the RPG:
- Add True Element part once Elements are unlocked (in the Tome of Knowledge) - Eat - Add Elemental Force items as quest items - Think up of more villainous characters - Eat some more - Get somebody to draw a map for the Juno planet - if somebody wants to do this they'll have to contact me via the Off-Topic Thread. - Figure out the size of the Juno planet - Add the Tome of Intelligence among the Tomes of Knowledge and Wisdom - Eat even more - Think up of even more Tomes that relate to Intelligence, Knowledge, Wisdom - Get more members of this forum to join the RPG - Create a place where people can watch Data-Arena fights - Finish at least 10% of the Draconian language - Die and get brought back to life by Kim Tyranto and unlock EX Forms - Activate my face-down Trap Card, Draining Shield - Send out Raichu the Icy Pikachu - Become so random that even I flinch at it - Send all the Mordor Orcs to the Sky Labyrinth - Use the Shadow Clone Jutsu - Cast Ice Fang on Dracula - Give Soma Cruz his soul back - Regret playing too many video games - Destroy Dwarf Fortress - Battle Chase Suno with a green Monsuno - Finally get back to the RPG - Victory... in the form of unknown randomness Also, I managed to get a way to prevent Shane himself from seeing most of this post. \\ I guess it means war on Shane then. He never makes things clear. | |
| | | Chonk Fifth Elemental Prince
Custom User Title : Potatolord of the potatoes Join date : 2012-12-21 Posts : 1041 Age : 22 Nickname : Chonk
Character Sheets Element: Data Limit Breaks: Silk Viper / Spears of Fabric / Cloth Monster Strike
| Subject: Re: Elemental Abilities Thu Apr 04, 2013 4:07 am | |
| What the Hay? Anyways, I think we should have Tomes of Different Races. Like Tome of Humans. Or Tome of Elves. Or, the one that only two members can do, Tome of 5th Elementals. Also, Tome of Power Tome of Mystics Tome of Special Gemstones Tome of Elements Tome of Beasts Good enough? Soumya has even more.... Maybe enough to have a whole Subforum for Tomes. | |
| | | Soumya Soldier
Custom User Title : Ultimate 5th Elemental Join date : 2013-03-30 Posts : 52 Age : 21 Nickname : True 5th Elemental
Character Sheets Element: The Fifth Element Limit Breaks: C-Funnel Burst / Gransa Cannon / Elemental Overdrive
| Subject: Re: Elemental Abilities Thu Apr 04, 2013 10:04 am | |
| You stealer! Anyways, Tome of Astronomy Tome of Healing Tome of Video Games Tome of Pets and Trainers Tome of Pokemon! Tome of Chaos and Tome of Order Tome of Secrets | |
| | | Dr. Time Moderator of Time
Custom User Title : Angel of Death Join date : 2012-12-17 Posts : 482 Age : 24 Nickname : Timey
Character Sheets Element: Thunder Limit Breaks: Volt Overload / Lightning Destruction / Thunder Blast
| Subject: Re: Elemental Abilities Thu Apr 04, 2013 11:12 am | |
| - KarjamP wrote:
- Actually, elements aren't introduced for the characters, yet.
IE, you have to choose abilities from the None element. Alright,changing to Super Luck. | |
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