Dragon Riders: The Battle Forum
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Dragon Riders: The Battle Forum

A site that was once home to a freeform RPG known as the Battle (casually taking place in Dragon Riders), but now kept for history's sake. Probably.
 
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was last online at Thu Jan 01, 1970.
Today is Fri Mar 29, 2024.

 

 [Idea] LF2 Team Mod

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Cosette
Dr. Time
Chonk
KarjamP
Cibryll
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AuthorMessage
Soumya
Soldier
Soldier



Join date : 2013-03-30
Posts : 52

Character Sheets
Element: The Fifth Element
Limit Breaks: C-Funnel Burst / Gransa Cannon / Elemental Overdrive

[Idea] LF2 Team Mod - Page 3 Empty
PostSubject: Re: [Idea] LF2 Team Mod   [Idea] LF2 Team Mod - Page 3 Icon_minitimeThu Apr 04, 2013 9:57 am

I just noticed this and, since I also know LF2, Maybe I could contribute to this as well. Kush said that he will only do Kushagra for this, leaving out Louis. He said that Soumya could take that place, and since we are both really bad at spriting, or DCing, we decided to help each other.
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Dr. Time
Moderator of Time
Moderator of Time
Dr. Time


Custom User Title : Angel of Death Join date : 2012-12-17
Posts : 482
Age : 24
Nickname : Timey

Character Sheets
Element: Thunder
Limit Breaks: Volt Overload / Lightning Destruction / Thunder Blast

[Idea] LF2 Team Mod - Page 3 Empty
PostSubject: Re: [Idea] LF2 Team Mod   [Idea] LF2 Team Mod - Page 3 Icon_minitimeFri Apr 05, 2013 9:22 am

Taylor wrote:
Dr. Time wrote:
@44-Ah the memories!I used to play Urban Rivals too!
What about Country Rivals? Wacko

Purple Wacko

Taylor wrote:
Dr. Time wrote:
And the nbaheen sprite,is it just me or is the head a bit too big? Razz
I think it's the hair style. Razz

Umm...no,I don't think that's it.

Taylor wrote:

Dr. Time wrote:
Anyways,how about we discuss about what BGMs we will put in the game?
And I'll re-skin the .exe's colour,so,what colour would be better,in your opinion?

Background music, huh? I'd probably use those from other video games but that's insane. Razz

Actually,we have to don't we?
Know any good music?

Taylor wrote:

As for the executable file's colour, how about we wait until we at least have a mod name?

OK,then.
EVERYONE! What will be the name?!Random guess!

Taylor wrote:

Also, I was thinking... of doing the ".exe" file's icon. Embarassed
Of course you can Smile
I'll only do the colour of the .exe
You can make the icon,if you want to Smile
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Cosette
Hero
Hero
Cosette


Custom User Title : Iris Heart ~ Plutia Join date : 2013-02-26
Posts : 713
Age : 27
Nickname : The Eternal Oblivion EX, Cos

Character Sheets
Element: Poison
Limit Breaks: Toxic Flower / Toxic Sun / Poison Gas Explosion

[Idea] LF2 Team Mod - Page 3 Empty
PostSubject: Re: [Idea] LF2 Team Mod   [Idea] LF2 Team Mod - Page 3 Icon_minitimeFri Apr 05, 2013 9:57 am

Dr. Time wrote:
Taylor wrote:

Dr. Time wrote:
Anyways,how about we discuss about what BGMs we will put in the game?
And I'll re-skin the .exe's colour,so,what colour would be better,in your opinion?

Background music, huh? I'd probably use those from other video games but that's insane. Razz

Actually,we have to don't we?
Know any good music?
Well, Critical Drive Link could work for the final stage of Stage Mode...

Speaking of which, we haven't even begun talking about the stages of Stage Mode. Surprised
The battlefield of Stage 5 could look something like a dark city with skyscrapers with the road being paved, with common enemies being Dusk Nobodies or something.

I dunno yet, we haven't discussed the enemies yet. Embarassed

Dr. Time wrote:
Taylor wrote:

As for the executable file's colour, how about we wait until we at least have a mod name?

OK,then.
EVERYONE! What will be the name?!Random guess!
How about... "Neo-LF2: The Battle"?
"Neo" is a prefix meaning "new", this is an LF2 mod and it'll have Battle characters. I think. >_^

Taylor wrote:

Also, I was thinking... of doing the ".exe" file's icon. Embarassed
Of course you can Smile
I'll only do the colour of the .exe
You can make the icon,if you want to Smile[/quote]
Thank you~

Maybe it'll have multiple icons depending on the playable characters? And a unique icon as well?
Who knows? All I know is, I've got loads of preparation to do!

* begins to meditate *
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KarjamP
Moderator of Kindness
Moderator of Kindness
KarjamP


Join date : 2012-12-16
Posts : 1478
Age : 29

Character Sheets
Element: Heart
Limit Breaks: Rejuvenating Heart / No More Caring / Power of Heart

[Idea] LF2 Team Mod - Page 3 Empty
PostSubject: Re: [Idea] LF2 Team Mod   [Idea] LF2 Team Mod - Page 3 Icon_minitimeFri Apr 05, 2013 8:23 pm

Or, send me some MIDI's and I'll offer recordings of it as it would sound like on a Mobile Studio Canvas (or the Roland SD-50).

Relatively obscure, but great synth in the Studio Canvas line.

The only problems I know of, though, is that the Modulation is glitched when you try to do it on the Saw Tooth instrument, distortion guitar/overdriven guitar as well as the organs doesn't sound as realistic, Timpani's might be too dramatic, synth bass's tune (instead of volume) varies according to velocity (which isn't too bad unless the song fades away using that), saxophones sound realistic, but kinda artificial, electric drum's dry and the Electronic drum kit's "Chinese Symbol" is as it should be in the GM2 standard: a reverse cymbal sound.
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nbaheen
Moderator of the Stars
Moderator of the Stars
avatar


Join date : 2013-01-09
Posts : 90
Age : 24

Character Sheets
Element: Summon
Limit Breaks: Summon Strike / Vengeful Familiars / Elemental Summoning Chain

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PostSubject: Re: [Idea] LF2 Team Mod   [Idea] LF2 Team Mod - Page 3 Icon_minitimeSat Apr 06, 2013 4:42 pm

@44:that's perfect,but without that white coat and without a white insisted of blue coat,and a black colored glove and black pants

so did this thing got frozen
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PostSubject: Re: [Idea] LF2 Team Mod   [Idea] LF2 Team Mod - Page 3 Icon_minitime

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